Philip Wardlaw Portrait

Philip Wardlaw

Software Developer



About


Hey! I'm Phil. Programming is my passion and career. I currently work at Original Fire Games. In the past I have worked at Relic Entertainment on Age of Empires 4, on web applications, hydrogen fuel cell simulations, and manufacturing software. In my spare time I get a kick out of climbing, hiking, gaming, and bad jokes.

Areas of interest: Game development, C++, C#, AI, ML.



Games


Age of Empires 4

The latest game in the AAA franchise

AOE 4

  • Role: Senior Programmer

  • Responsibilities: AI, map generation, gameplay systems.

  • Link here.

Coyote - 2016

A simple game inspired by the tale of a coyote living at UBC

Coyote screenshot

BattleBroats - 2015

A multiplayer TCP/IP Python text based battle ships game

BattleBroats screenshot

Traffic Fury - 2017

A fast paced platformer

Traffic Fury screenshot


Code


Mobile Robotic Simulator - 2012

Undergraduate final year project

Mobile Robotic Simulator Screenshot

The simulator could be used to develop mobile robotic pathing algorithms and visualize robots behaviour in real time.


JarJarScript - 2017

A programming language

Everyone loves Jar Jar Binks

I'm interested in learning more about the inner workings of programming languages so I am writing a scripting language from scratch


  • View the code here.

OpenFCST - 2014

Open Fuel Cell Simulation Toolbox

Everyone loves Jar Jar Binks

During my MSc I contributed to the OpenFCST. My contributions were the development of multi-scale simulations, unit testing suites, and a Graphical user interface.


JarJarScript